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Better Internet x Youth Call-for-Proposal

The Media Literacy Council (MLC) launched the Better Internet x Youth Call-for-Proposals (CFP) in 2017 to support Digital Literacy community initiatives that promote online safety, responsibility and civility. The Council hopes to empower youths to initiate projects that will reach out to and benefit their peers as well as the community at large. For this year’s CFP, youths were encouraged to submit projects covering the following Digital Literacy issues:

  • Developing critical thinking and fact-checking skills to discern online content;
  • Creating awareness of cybercrimes;
  • Understanding online threats such as doxxing that cause distress; and
  • Providing resources or platforms to empower parents to raise safe and smart digital citizens. 

The MLC has selected 10 projects to support for the Better Internet x Youth Call-for-Proposals 2019. However, Covid-19 has affected the roll out of the projects and only 4 will be showcased during the 2020 Better Internet Campaign.

We look forward to supporting the roll out of the 6 remaining projects, so do keep a lookout for them in 2021!

Here are the 4 projects that will be launched in 2020.

Projects Supported in 2020

Matter of Fact
Organised by: Nanyang Technological University (Wee Kim Wee School of Communications and Information)
Recommended for: Youths
Focus areas: Fact-checking
Project type: Online Campaign, roadshows

Matter of Fact is a campaign focused on increasing resilience and promoting proactivity among youths when encountering fake news. It explores the factors that influence youths’ susceptibility to fake news, and the tangible effects that fake news can have on individuals, communities, and businesses.

Understanding Games, Gamers and Game Addiction
Organised by: SOOS OIO LLP
Recommended for: Youths, parents 
Focus areas: Online game addiction
Project type: Online campaign, webinars, online workshops

SOOS OIO seeks to bridge the gap between gamers and non-gamers by helping both to understand gaming culture, gamers and most importantly, the issue of game addiction.

EYEYAH! Fake News Quiz
Organised by: EYEYAH!
Recommended for: Students (Primary 3 - 6s)
Focus areas: Fact-checking
Project type: Online campaign, workshops


As the global attention to fake news and how to deal with it continue, one place many are looking for solutions is in the classroom. Studies1 show that students across all ages struggle to determine fake news from true stories. Social enterprise EYEYAH!, in partnership with the Media Literacy Council has launched a quiz for primary school children (aged 7 to 12) to help build greater awareness of fact-checking and media literacy. Parents and educators may use a free toolkit, which consists of a menu of fun creative thinking development activities, discussion topics and hands-on activities, to supplement the quiz.

The quiz is supported by a series of 60 second “Video Riddles” that present news headlines and eye-catching animations, challenging viewers to determine whether they are true or false, within a fixed timeframe.

EYEYAH! is a beneficiary of the Media Literacy Council’s Better Internet x Youth Call-for-Proposals programme, which supports digital literacy community initiatives that promote online safety, responsibility and civility.

Digital Arts for All 3.0
Organised by: Make The Change
Recommended for: Youths, adults, seniors, persons-with-disabilites
Focus areas: Facr-checking
Project type: Workshops, competition

Make The Change (2) Make The Change

Digital Arts for All is a programme where digital art is used to promote media and digital literacies through workshops and a nationwide media-literacy-themed art competition. With a strong focus on inclusivity among youth, persons-with-disabilities and seniors, the programme seeks to help vulnerable groups use technology safely and confidently. This is the third year that MLC is supporting the project, building on the success of the programme in its first two years, which has reached 953 workshop participants from schools, community groups and social service agencies. This year, the programme will reach out to parents, social service agencies and educators and produce more media literacy content, with a focus on critical thinking and fact-checking skills.


Projects to be Supported in 2021

#Youthempowered 2020
Organized by: Republic Polytechnic
Recommended for: Youths
Focus areas: Fact-checking
Project type: Roadshows

Students and lecturers from Republic Polytechnic (RP) will develop two interactive experiences - an Augmented Reality (AR) Card Game and an Online Falsehood-themed Escape Room. These experiences will promote critical thinking and create awareness of online dangers resulting from emerging technologies such as deep fakes and artificial intelligence. The AR card game will be distributed to polytechnic and secondary school students, and RP student leaders will help to facilitate the escape room experience at school events and community venues. 

Ghost Call

Organized by: Raw Moves
Recommended for: Youths
Focus areas: Digital relationships
Project type: Performance

Raw Moves
Ghost Call is an interactive play written by playwright Nabilah Said in collaboration with RAW Moves, a local dance company. The play explores the effects that technology has on relationships, and how relationships have become increasingly dependent on online platforms due to our daily use of digital devices and time spent online.

JC2 Cyberwellness Lesson - Online Scams
Organised by: Anglo Chinese Junior College
Recommended for: Secondary school and junior college students
Focus areas: Workshops, lessons, roadshows
Project type:Workshops,lessons

The project comprises lesson plans and an original educational card game on online scams, developed by ACJC Cyber Wellness Student Ambassadors for secondary school and junior college students. The lessons seek to create awareness of common online scams, such as email impersonation, online shopping and internet love scams, teach students to protect themselves, and direct them to available resources should they encounter and/or fall prey to online scams.

Multi Dimensions
Organised by: Wellington Primary School 
Recommended for: Primary school students, parents
Focus areas: Workshops, lessons, roadshows
Project type: Screen time and device addiction

Multi Dimensions is a project aimed at raising awareness of the consequences of excessive and low-quality screen time, and device addiction. Cyber Wellness Ambassadors and teachers will work together to develop an educational and advocacy toolkit for parents, which will include digital content and physical resources, such as videos, infographics, conversation cards and activity sheets.

Safe Not Sorry
Organised by: Greenwood Primary School
Recommended for: Pre-schoolers, primary school students, parents, seniors
Focus areas: Cyber safety and security, cyber bullying and online civility
Project type: Roadshows, workshops

This initiative helps to bring student ideas that promote cyber wellness community to life. Focusing on cyber wellness topics such as - cyber safety and security, cyber bullying, and online civility, students will conceptualize community outreach efforts that aim to promote cyber wellness to parents and students in the school community, and also to preschoolers and seniors in the wider community at Kampong Admiralty. 

Young Digital Thinker Challenge
Organised by: West Grove Primary School
Recommended for: Primary school students, parents
Focus areas: Media literacy
Project type: Activity card, lessons

West Grove Primary School

The Young Digital Thinker Challenge is an activity card programme designed to spur the interest of Primary school students in cyber wellness through self-directed activities on topics such as setting strong passwords and being careful when sharing personal information online. The activity cards will be distributed to other primary schools with accompanying guides for educators to implement the activities in their schools.