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Youth-Led Community Projects

The Media Literacy Council (MLC) launched the Better Internet x Youth Call-for-Proposals (CFP) in 2017 to support Digital Literacy community initiatives that promote online safety, responsibility and civility. The Council hopes to empower youths to initiate projects that will reach out to and benefit their peers as well as the community at large. A key criterion of the CFP is for applicant organisations to have existing youth networks and for them to include youth participation when ideating, co-creating, and implementing the projects.

The second round of the CFP closed in November last year, and the MLC has selected 7 projects to support during its 2019 Better Internet Campaign!

Projects Supported

1. EYEYAH: EYEYAH! Internet Issue Interactive

A digital/interactive version of The Internet Issue of EYEYAH! - a magazine that has been used by primary school teachers, as a tool to engage children in a conversation about Internet safety. The application will be available through the App Store to reach out to a wider audience, and offered as a tool to all parents and teachers to engage students/children in a visual conversation about the internet and some of its dangers.

Download the app (available for iOS devices) at

2. North View Primary School: Don't Be Fooled

A collaboration between student cyber wellness ambassadors, drama club members and staff subject committees to develop a resource package consisting of a video, survey, and quiz. These can be used to assess the target audience’s ability to discern online falsehoods and equip them with the skills required to fact-check online falsehoods. The resource package will be shared with other primary schools and with the community through online platforms and community events.

3. Make The Change: Digital Arts For All

Digital Arts for All (DAFA) is a programme where digital art is used as a means to promote media and digital literacies. Youth facilitators of DAFA are trained to conduct a media literacy and digital art workshops for the target beneficiaries.

Make The Change will also theme this year's Design for Good competition on media literacy issues. The Design for Good, competition is a yearly event that started in 2015, and it encourages secondary and tertiary students to use arts as a means to address a social cause or issue.

Find out more at

4. Raffles Girls School (Secondary): Project Bluetick

Project Bluetick is a campaign that aims to equip youth with the skills and knowledge needed to protect themselves from online dangers namely, sharing of personal information and sexual grooming. The team has created materials on the topics such as posters, brochures and a four-part YouTube web series. The current proposal is for the development of a 20-page e-book, detailing a story on how to stay safe online.

5. Nanyang Technological University: Something's Phishy

The students from Nanyang Technological University’s Wee Kim Wee School of Communications and Information, created an integrated marketing campaign that seeks to address the increasingly common cyber threat of phishing. The campaign educates youth (between 18-25) about current phishing trends and increases response efficacy to threats of cybercrime.

Dive into their Facebook page to learn how to combat phishing threats at

6. Republic Polytechnic: #YouthEmpowered Digital Programme 2019

The #YouthEmpowered Digital Programme 2019 is a two-part programme to empower youths to be advocates for digital and media literacy. First, Republic Polytechnic student leaders will be equipped with the skills to create a social media campaign and knowledge on media literacy issues.

Second, these student leaders will then become mentors for secondary school participants of an inter-secondary school competition to conceptualise a social media or integrated marketing campaign, to promote and raise awareness about media literacy issues to fellow youths.

Find out more at

7. The Hidden Good: Share or No Share

Share or No Share is a card game that aims to tackle to issue of the spread of online falsehoods and promote healthy scepticism about the news we consume online. Through an online campaign and offline engagements, the videos and an accompanying activity guide will be used to create awareness of, and facilitate discussions about, online falsehoods, fact-checking habits and other media literacy issues.

Check out the gameplay video at